# `class tinylib.shaders.PhongShaderUV extends Shader`

Available on all platforms

Phong Shader using texture

## Class Fields

### `static var id:String`

## Instance Fields

### `var alpha:Float`

### `var ambient:Float`

### `var cpos:Vector`

### `var diffuse:Float`

### `var gloss:Float`

### `var light:Vector`

### `var mpos:Matrix`

### `var mproj:Matrix`

### `var offset:Vector`

### `var specular:Float`

### `var tex:Texture`

### `function new():Void`

### `function setShaderVariables(mp:Matrix3D, mpro:Matrix3D, vo:Vector3D, lt:Vector3D, cp:Vector3D, am:Float, df:Float, sp:Float, gl:Float, texture:Texture, a:Float):Void`