using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UIController : MonoBehaviour {

    [SerializeField]
    Button menuOpenButton;

    [SerializeField]
    Button activeDeathblowButton;

    [SerializeField]
    OptionController optionController;

    [SerializeField]
    BallController ballController;

	// Use this for initialization
	void Start () {

        menuOpenButton.onClick.AddListener(optionController.ShowWidget);
        activeDeathblowButton.onClick.AddListener(ballController.ActiveDeathBlow);
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
