//時間を取得したり計測する
bool SampleTime()
{
	using namespace SDX;
	System::Initialise("sample", 600, 400);

	Time::ResetFPS();
	Time::ResetCount();

	int count = 0;

	Time::StartWatch();//処理時間の計測開始

	while (System::Update())
	{
		count++;
		Time::CheckFPS();//FramePerSecondを更新
		Drawing::String(10, 10, Color::White, { "FPS:" , Time::GetFPS()  ,"\nNow:", Time::GetNowCount() });

		tm date;
		Time::GetDate( &date);

		Drawing::String(10, 100, Color::White, { date.tm_year + 1900 , "年 ", date.tm_mon + 1 , "月 " , date.tm_mday , "日" });

		Time::DrawWatch(10, 200, "処理時間:");//StartWatchかDrawWatchを呼んでからかかった時間をミリ秒で表示

		if (Input::key.Return.on) break;//Enterで終了
	}

	System::End();
	return true;
}