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    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
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    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
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    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
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    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
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  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
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                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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              <xsd:attribute name="name" type="xsd:string" use="required" />
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  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="p1welcomeHeading.Text" xml:space="preserve">
    <value>Hvala, ker uporabljate BCUninstaller!</value>
  </data>
  <data name="p1welcomeSubheading.Text" xml:space="preserve">
    <value>Če ste našli to brezplačno, odprtokodno orodje kot uporabno za vas, razmislite kakšno minutko o majhni pomoči! Povejte svojim prijateljem o tem, delite svoje mnenje na družbenih omrežjih, pošljite jim vaše povratne informacije - vse, kar je potrebno, malo, šteje!</value>
  </data>
  <data name="p1FeedbackHeading.Text" xml:space="preserve">
    <value>Kakršne koli težave ali manjkajoče funkcije?</value>
  </data>
  <data name="p1FeedbackDesc.Text" xml:space="preserve">
    <value>Če ste imeli kakršne koli težave z BCU ali pa, če bi radi predlagali novo funkcijo, si oglejte te povezave:</value>
  </data>
  <data name="p1HelpHeading.Text" xml:space="preserve">
    <value>Ali želite pomagati?</value>
  </data>
  <data name="p1HelpDesc.Text" xml:space="preserve">
    <value>Saj ni treba biti programer, da boste lahko pomagali! Lahko prispevate donacijo za pospešitev posodobitev ali prevedete BCU v svoj materni jezik. Vsa pomoč je zelo cenjena, ne glede na to, kako majhna bo!</value>
  </data>
  <data name="buttonSendFeedback2.Text" xml:space="preserve">
    <value>Pošlji povratno informacijo</value>
  </data>
  <data name="buttonSourceForgeRate.Text" xml:space="preserve">
    <value>Oceni na SourceForge</value>
  </data>
  <data name="buttonTwitter.Text" xml:space="preserve">
    <value>Deli na Twitterju</value>
  </data>
  <data name="buttonSubmitGithub.Text" xml:space="preserve">
    <value>Pošlji na GitHub (Potreben je račun)</value>
  </data>
  <data name="buttonSendFeedback.Text" xml:space="preserve">
    <value>Pošlji povratne informacije</value>
  </data>
  <data name="buttonTranslate.Text" xml:space="preserve">
    <value>Prevedite BCU</value>
  </data>
  <data name="buttonIssues.Text" xml:space="preserve">
    <value>Zadeve na GitHub</value>
  </data>
  <data name="checkBoxNeverShow.Text" xml:space="preserve">
    <value>Tega okna ne prikazuj nikoli več</value>
  </data>
  <data name="buttonClose.Text" xml:space="preserve">
    <value>Zapri</value>
  </data>
  <data name="$this.Text" xml:space="preserve">
    <value>Pošlji povratne informacije</value>
  </data>
</root>