<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="label5.Text" xml:space="preserve">
    <value>Riga di comando prima che la disinstallazione sia avviata</value>
  </data>
  <data name="label6.Text" xml:space="preserve">
    <value>Riga di comando quando la disinstallazione termina</value>
  </data>
  <data name="checkBoxAutoLoad.Text" xml:space="preserve">
    <value>Carica automaticamente la lista di disinstallazione "Default.bcul" all'avvio</value>
  </data>
  <data name="checkBoxUpdateSearch.Text" xml:space="preserve">
    <value>Cerca aggiornamenti all'avvio</value>
  </data>
  <data name="checkBoxSendStats.Text" xml:space="preserve">
    <value>Invia statistiche d'uso anonime</value>
  </data>
  <data name="checkBoxRatings.Text" xml:space="preserve">
    <value>Abilita le valutazioni utente delle applicazioni</value>
  </data>
  <data name="label9.Text" xml:space="preserve">
    <value>Ligua dell'applicazione:</value>
  </data>
  <data name="label10.Text" xml:space="preserve">
    <value>L'applicazione deve essere riavviata per cambiare la lingua</value>
  </data>
  <data name="groupBoxMisc.Text" xml:space="preserve">
    <value>Varie</value>
  </data>
  <data name="checkBoxShowAllBadJunk.Text" xml:space="preserve">
    <value>Mostra sempre gli scarti con basso livello di affidabilità</value>
  </data>
  <data name="checkBoxLoud.Text" xml:space="preserve">
    <value>Chiedi di rimuovere i disinstallatori guidati da una procedura silenziosa</value>
  </data>
  <data name="checkBoxBackup.Text" xml:space="preserve">
    <value>Chiedi di effettuare un backup del registro prima di cancellare oggetti residui</value>
  </data>
  <data name="checkBoxNeverFeedback.Text" xml:space="preserve">
    <value>Non chiedere mai per aiuto o feedback</value>
  </data>
  <data name="label1.Text" xml:space="preserve">
    <value>Cerca gli scarti dopo la disinstallazione</value>
  </data>
  <data name="label2.Text" xml:space="preserve">
    <value>Crea un punto di ripristino prima della disinstallazione</value>
  </data>
  <data name="groupBoxMessages.Text" xml:space="preserve">
    <value>Message box</value>
  </data>
  <data name="checkBoxEnableExternal.Text" xml:space="preserve">
    <value>Abilita esecuzione di applicazioni esterne</value>
  </data>
  <data name="label7.Text" xml:space="preserve">
    <value>Puoi specificare comandi che saranno eseguiti prima e dopo la disinstallazione. Una linea corrisponde ad un comando e sarà eseguita come se utilizzassi la finestra "Esegui...".

BCU attenderà il completamento del comando in esecuzione prima dell'esecuzione del successivo.</value>
  </data>
  <data name="groupBoxExternal.Text" xml:space="preserve">
    <value>Applicazioni esterne</value>
  </data>
  <data name="button2.Text" xml:space="preserve">
    <value>&amp;Chiudi</value>
  </data>
  <data name="tabPageGeneral.Text" xml:space="preserve">
    <value>Generale</value>
  </data>
  <data name="tabPage1.Text" xml:space="preserve">
    <value>Disinstallazione</value>
  </data>
  <data name="tabPageExternal.Text" xml:space="preserve">
    <value>Strumenti esterni</value>
  </data>
  <data name="labelProgramFolders.Text" xml:space="preserve">
    <value>Puoi specificare cartelle personalizzate in cui installare le tue applicazioni (ad es. D:\Applicazioni). Le cartelle saranno utilizzate da BCU durante la ricerca degli oggetti residui della disinstallazione, applicazioni non registrate e altro. Anche se non necessario, una lista di queste cartelle permetterà a BCU di lavorare meglio.

Le cartelle predefinite di WIndows sono sempre controllate, non hai bisogno di includerle nella lista.

Usa il percorso completo delle cartelle, un percorso per linea. I percorsi non validi e non esistenti saranno ignorati.</value>
  </data>
  <data name="groupBoxProgramFolders.Text" xml:space="preserve">
    <value>Cartella di installazione del programma</value>
  </data>
  <data name="tabPageFolders.Text" xml:space="preserve">
    <value>Cartelle</value>
  </data>
  <data name="tabPageMisc.Text" xml:space="preserve">
    <value>Varie</value>
  </data>
  <data name="$this.Text" xml:space="preserve">
    <value>Configurazione di Bulk Crap Uninstaller</value>
  </data>
  <data name="checkBoxScanSteam.Text" xml:space="preserve">
    <value>Steam</value>
  </data>
</root>