###### Joystick Test Script

This script helps determine the button numbers and other attributes of your joystick. It might also reveal if your joystick is in need of calibration; that is, whether the range of motion of each of its axes is from 0 to 100 percent as it should be. If calibration is needed, use the operating system's control panel or the software that came with your joystick.

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    ; July 6, 2005: Added auto-detection of joystick number.
    ; May 8, 2005 : Fixed: JoyAxes is no longer queried as a means of
    ; detecting whether the joystick is connected.  Some joysticks are
    ; gamepads and don't have even a single axis.

    ; If you want to unconditionally use a specific joystick number, change
    ; the following value from 0 to the number of the joystick (1-16).
    ; A value of 0 causes the joystick number to be auto-detected:
    JoystickNumber = 0

    ; END OF CONFIG SECTION. Do not make changes below this point unless
    ; you wish to alter the basic functionality of the script.

    ; Auto-detect the joystick number if called for:
    if JoystickNumber <= 0
    {
        Loop 16  ; Query each joystick number to find out which ones exist.
        {
            GetKeyState, JoyName, %A_Index%JoyName
            if JoyName <>
            {
                JoystickNumber = %A_Index%
                break
            }
        }
        if JoystickNumber <= 0
        {
            MsgBox The system does not appear to have any joysticks.
            ExitApp
        }
    }

    #SingleInstance
    SetFormat, float, 03  ; Omit decimal point from axis position percentages.
    GetKeyState, joy_buttons, %JoystickNumber%JoyButtons
    GetKeyState, joy_name, %JoystickNumber%JoyName
    GetKeyState, joy_info, %JoystickNumber%JoyInfo
    Loop
    {
        buttons_down =
        Loop, %joy_buttons%
        {
            GetKeyState, joy%a_index%, %JoystickNumber%joy%a_index%
            if joy%a_index% = D
                buttons_down = %buttons_down%%a_space%%a_index%
        }
        GetKeyState, joyx, %JoystickNumber%JoyX
        axis_info = X%joyx%
        GetKeyState, joyy, %JoystickNumber%JoyY
        axis_info = %axis_info%%a_space%%a_space%Y%joyy%
        IfInString, joy_info, Z
        {
            GetKeyState, joyz, %JoystickNumber%JoyZ
            axis_info = %axis_info%%a_space%%a_space%Z%joyz%
        }
        IfInString, joy_info, R
        {
            GetKeyState, joyr, %JoystickNumber%JoyR
            axis_info = %axis_info%%a_space%%a_space%R%joyr%
        }
        IfInString, joy_info, U
        {
            GetKeyState, joyu, %JoystickNumber%JoyU
            axis_info = %axis_info%%a_space%%a_space%U%joyu%
        }
        IfInString, joy_info, V
        {
            GetKeyState, joyv, %JoystickNumber%JoyV
            axis_info = %axis_info%%a_space%%a_space%V%joyv%
        }
        IfInString, joy_info, P
        {
            GetKeyState, joyp, %JoystickNumber%JoyPOV
            axis_info = %axis_info%%a_space%%a_space%POV%joyp%
        }
        ToolTip, %joy_name% (#%JoystickNumber%):`n%axis_info%`nButtons Down: %buttons_down%`n`n(right-click the tray icon to exit)
        Sleep, 100
    }
    return