AnimatedLayout (GWT Javadoc)

Overview | Package | Class | Use | Deprecated | Help
| GWT 2.7.0
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

## com.google.gwt.user.client.ui
Interface AnimatedLayout

All Known Implementing Classes:
  DeckLayoutPanel, DockLayoutPanel, LayoutPanel, RootLayoutPanel, SplitLayoutPanel, StackLayoutPanel, TabLayoutPanel

    public interface AnimatedLayout

Specifies that a panel can animate between layouts.

The normal use pattern is to set all childrens' positions, then to call `animate(int)` to move them to their new positions over some period of time.

Method Summary
`void` | `animate(int duration)` Layout children, animating over the specified period of time.
`void` | `animate(int duration, Layout.AnimationCallback callback)` Layout children, animating over the specified period of time.
`void` | `forceLayout()` Layout children immediately.

Method Detail

### animate

    void animate(int duration)

  Layout children, animating over the specified period of time.

  Parameters:
    `duration` - the animation duration, in milliseconds

### animate

    void animate(int duration,
                 Layout.AnimationCallback callback)

  Layout children, animating over the specified period of time.

  This method provides a callback that will be informed of animation updates. This can be used to create more complex animation effects.

  Parameters:
    `duration` - the animation duration, in milliseconds
    `callback` - the animation callback

### forceLayout

    void forceLayout()

  Layout children immediately.

  This is not normally necessary, unless you want to update child widgets' positions explicitly to create a starting point for a subsequent call to `animate(int)`.

  See Also:
    `animate(int)`, `animate(int, Layout.AnimationCallback)`

Overview | Package | Class | Use | Deprecated | Help
| GWT 2.7.0
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD