# This is a list of tips for Giram.  
#
# - Lines starting with '#' are comments.
# - Blank lines or comments separate two tips (they are not ignored).
#   Multiple blank lines are treated as one.  If you want to have a
#   blank line in a tip, put a space or tab in it.
# - Text will appear in the dialog as it is in this file.  This is
#   done on purpose in order to have more freedom in the layout of the
#   tips than with automatic word-wrapping, but this also means that
#   you have to avoid excessively long lines in this file.
# - Tips should be concise: 3 lines or less.
# - Advice for translators to other languages: keep the original tips
#   as comments before the translated tips.  It will be easier for
#   other people to check for changes or additions.

# --------------------------------------------------------------------

# The first tip should be a welcome message, because this is the
# first thing that a new user will see.
#
                            Welcome to Giram !      
 
Start out by choosing New View from Giram's main window.

# Tips for beginners start here
#

Each viewport shows your project from a different side.  Try making a 
cylinder or other shape and see how it appears in each of the viewports.

Be sure to add a light source before trying to render your project with POV-Ray.

You need to select an object before performing an operation on it.
[CTRL], [ALT], and [SHIFT] keys modify the method of selection.

Double click on an icon in the toolbar to adjust the tool's options.

Save your file often, as Giram is still in heavy development and crashes sometimes.

If you can't see the objects from a particular viewport, choose 
View, then Fit to Scene or Fit to Selection from the pop-up menu.

Become familiar with POV-Ray to better understand what Giram is doing.
