Source: quakeforge
Section: contrib/games
Priority: optional
Maintainer: Joseph Carter <knghtbrd@debian.org>
Standards-Version: 3.0.1

Package: quake-svga
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - SVGALib version
 QuakeForge is a source port of Quake, the successor to ID Software's very
 popular DOOM series.  Its primary development goal is to remain compatible
 with the original game released by ID Software wile allowing optional
 extensions which enhance the game.
 .
 This package contains the SVGALib versions of quake and qw-client.

Package: quake-x11
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - X11 version
 QuakeForge is a source port of Quake, the successor to ID Software's very
 popular DOOM series.  Its primary development goal is to remain compatible      with the original game released by ID Software wile allowing optional 
 extensions which enhance the game.
 .
 This package contains the X11 versions of quake and qw-client.

Package: quake-ggi
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - GGI version
 QuakeForge is a source port of Quake, the successor to ID Software's very
 popular DOOM series.  Its primary development goal is to remain compatible      with the original game released by ID Software wile allowing optional 
 extensions which enhance the game.
 .
 This package contains the GGI versions of quake and qw-client.

Package: quake-gl
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - GL version
 QuakeForge is a source port of Quake, the successor to ID Software's very
 popular DOOM series.  Its primary development goal is to remain compatible      with the original game released by ID Software wile allowing optional 
 extensions which enhance the game.
 .
 This package contains the GL versions of quake and qw-client.

Package: quake-3dfx
Architecture: any
Depends: ${shlibs:Depends}, mesag3-glide (>= 3.1-1), libglide2, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - 3dfx GL version
 QuakeForge is a source port of Quake, the successor to ID Software's very
 popular DOOM series.  Its primary development goal is to remain compatible      with the original game released by ID Software wile allowing optional 
 extensions which enhance the game.
 .
 This package contains the 3dfx GL versions of quake and qw-client.

Package: quake-sdl
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - SDL version
 QuakeForge is a source port of Quake, the successor to ID Software's very
 popular DOOM series.  Its primary development goal is to remain compatible      with the original game released by ID Software wile allowing optional 
 extensions which enhance the game.
 .
 This package contains the SDL versions of quake and qw-client.

Package: quake-server
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - dedicated server
 QuakeForge is a source port of Quake, the successor to ID Software's very
 popular DOOM series.  Its primary development goal is to remain compatible      with the original game released by ID Software wile allowing optional 
 extensions which enhance the game.
 .
 This package contains the QuakeWorld server.

