To-do list for KOTH.  If you want to implement something on this list,
please go right ahead :)

Priority of features runs from 1 (very important) ... 5 (daydreaming)


* (1) make it stable

* (2) start adding lots and lots of weapons "borrowed" off from
everything in earnest.  this will eventually be a main focus for
development.

* (2) 's' surrender key in-game (instead of quitting)

* (3) shields

* (3) metaservers (maybe GGZ support?)

* (3) manually support back-buffered drawing (what the X target does)
via memvis/Xblit for full-screen modes, so drawing behavior is more
predictable across targets (very important for portability) - also
centralize screen update for better performance or start using
"dirty rectangles".  Current X performance is "good enough" but really 
kinda sucks.

* (3) sound on the client (seems to be a popular request, got the
samples, just gotta write the code)

* (3) different/better explosions (like Scorch's plasma-fractal explosion)

* (3) guidance systems and other equipment (like parachutes, fuel for
moving?)

* (3) more AIs. degrees of intellegence from stupid (totally random
firing with random weapons) to semi-intellegent (refines firing over
time) to absolutly evil (can select firing angle, weapon, etc for
maximum carnage), or maybe even the mega-ultra-super-evil
multi-agent-coordination KOTH bot, that cooperates with the other AIs
to gang up on players :)

* (3) cool tank deaths.  this was a big part of scorched earth, not
only eye candy but tanks could affect things (sometimes quite a lot)
post-mortem.  (but who gets the points if a tank exploding kills
another tank?  The guy who killed the first tank, or the guy who
controled the tank that died?  both?  neither?)

* (3) tank movement (other than falling)

* (4) "robustify" server.  Currently should be -really- easy to crash
with out-of-range data (fortunatly the clients almost never produce
out of range data, so really this will only become important if/when
people start _maliciously_ taking down KOTH servers)

* (5) someone (not me) port to Windoze :)

* (5) social stuff - persistant accounts with passwords, player statistics,
rankings, teamplay
