/****************************************************************************
Copyright (c) 2014 martell malone < martell malone at g mail dot com >

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*****************************************************************************/
//This will be added into the samples later :)

//For the to compile correctly you must do the following.
/****************************************************************************

-	From C++

1. IAP class must be called with 

	loadPlugin("IAPGooglePlay")

2. Item must be in google format like so

	pInfo["IAPId"] = "com.game.example.item1" 

	// pInfo is of type TProductInfo

3. The developer info must be specific to your app like so
	
	pPlayStoreInfo["GooglePlayAppKey"] = "Big long key from google :)"
	s_pPlayStore->configDeveloperInfo(pPlayStoreInfo);

	// s_pPlayStore is of type cocos2d::plugin::ProtocolIAP*

*****************************************************************************/

/*****************************************************************************

- From Java

// This must be added to the new Cocos2dxActivity.java classes in cocos2d-x 3.0 + recently added


private static Set<OnActivityResultListener> onActivityResultListeners = new LinkedHashSet<OnActivityResultListener>();


public static void addOnActivityResultListener(OnActivityResultListener listener) {
    onActivityResultListeners.add(listener);
}

public static Set<OnActivityResultListener> getOnActivityResultListeners() {
    return onActivityResultListeners;
}



 @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data)
    {
        for (OnActivityResultListener listener : Cocos2dxHelper.getOnActivityResultListeners()) {
            listener.onActivityResult(requestCode, resultCode, data);
        }

        super.onActivityResult(requestCode, resultCode, data);
    }


*****************************************************************************/