/******************************************************************************
 * Spine Runtimes Software License
 * Version 2.3
 * 
 * Copyright (c) 2013-2015, Esoteric Software
 * All rights reserved.
 * 
 * You are granted a perpetual, non-exclusive, non-sublicensable and
 * non-transferable license to use, install, execute and perform the Spine
 * Runtimes Software (the "Software") and derivative works solely for personal
 * or internal use. Without the written permission of Esoteric Software (see
 * Section 2 of the Spine Software License Agreement), you may not (a) modify,
 * translate, adapt or otherwise create derivative works, improvements of the
 * Software or develop new applications using the Software or (b) remove,
 * delete, alter or obscure any trademarks or any copyright, trademark, patent
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 * 
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef SPINE_SKELETONJSON_H_
#define SPINE_SKELETONJSON_H_

#include <spine/Attachment.h>
#include <spine/AttachmentLoader.h>
#include <spine/SkeletonData.h>
#include <spine/Atlas.h>
#include <spine/Animation.h>

#ifdef __cplusplus
extern "C" {
#endif

typedef struct spSkeletonJson {
	float scale;
	spAttachmentLoader* attachmentLoader;
	const char* const error;
} spSkeletonJson;

spSkeletonJson* spSkeletonJson_createWithLoader (spAttachmentLoader* attachmentLoader);
spSkeletonJson* spSkeletonJson_create (spAtlas* atlas);
void spSkeletonJson_dispose (spSkeletonJson* self);

spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const char* json);
spSkeletonData* spSkeletonJson_readSkeletonDataFile (spSkeletonJson* self, const char* path);

#ifdef SPINE_SHORT_NAMES
typedef spSkeletonJson SkeletonJson;
#define SkeletonJson_createWithLoader(...) spSkeletonJson_createWithLoader(__VA_ARGS__)
#define SkeletonJson_create(...) spSkeletonJson_create(__VA_ARGS__)
#define SkeletonJson_dispose(...) spSkeletonJson_dispose(__VA_ARGS__)
#define SkeletonJson_readSkeletonData(...) spSkeletonJson_readSkeletonData(__VA_ARGS__)
#define SkeletonJson_readSkeletonDataFile(...) spSkeletonJson_readSkeletonDataFile(__VA_ARGS__)
#endif

#ifdef __cplusplus
}
#endif

#endif /* SPINE_SKELETONJSON_H_ */
