renderconv_env = Environment()

# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
renderconv_env.Append (CCFLAGS = cflags)
renderconv_env.Append (CXXFLAGS = cxxflags)
renderconv_env.Append (CPPDEFINES = defines)

source_files = ['intern/convertBlenderScene.c']

renderconv_env.Append (CPPPATH = ['.',
                                  '../blenlib',
                                  '#/intern/guardedalloc',
                                  '../makesdna',
                                  '../blenkernel',
                                  '../include',
                                  '../render/extern/include',
                                  '../python'])

renderconv_env.Library (target='#/lib/blender_renderconverter', source=source_files)
