/****************************************************************************
** Meta object code from reading C++ file 'gameengine.h'
**
** Created by: The Qt Meta Object Compiler version 69 (Qt 6.11.2)
**
** WARNING! All changes made in this file will be lost!
*****************************************************************************/

#include "../../../../kbreakout-26.08.0/src/gameengine.h"
#include <QtCore/qmetatype.h>

#include <QtCore/qtmochelpers.h>

#include <memory>


#include <QtCore/qxptype_traits.h>
#if !defined(Q_MOC_OUTPUT_REVISION)
#error "The header file 'gameengine.h' doesn't include <QObject>."
#elif Q_MOC_OUTPUT_REVISION != 69
#error "This file was generated using the moc from 6.11.2. It"
#error "cannot be used with the include files from this version of Qt."
#error "(The moc has changed too much.)"
#endif

#ifndef Q_CONSTINIT
#define Q_CONSTINIT
#endif

QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
QT_WARNING_DISABLE_GCC("-Wuseless-cast")
namespace {
struct qt_meta_tag_ZN10GameEngineE_t {};
} // unnamed namespace

template <> constexpr inline auto GameEngine::qt_create_metaobjectdata<qt_meta_tag_ZN10GameEngineE_t>()
{
    namespace QMC = QtMocConstants;
    QtMocHelpers::StringRefStorage qt_stringData {
        "GameEngine",
        "loadingNewGame",
        "",
        "newLine",
        "line",
        "lineNumber",
        "newGift",
        "gift",
        "times",
        "pos",
        "ready",
        "start",
        "levelset",
        "loadNextLevel",
        "loadLevel"
    };

    QtMocHelpers::UintData qt_methods {
        // Signal 'loadingNewGame'
        QtMocHelpers::SignalData<void()>(1, 2, QMC::AccessPublic, QMetaType::Void),
        // Signal 'newLine'
        QtMocHelpers::SignalData<void(const QString &, int)>(3, 2, QMC::AccessPublic, QMetaType::Void, {{
            { QMetaType::QString, 4 }, { QMetaType::Int, 5 },
        }}),
        // Signal 'newGift'
        QtMocHelpers::SignalData<void(const QString &, int, const QString &)>(6, 2, QMC::AccessPublic, QMetaType::Void, {{
            { QMetaType::QString, 7 }, { QMetaType::Int, 8 }, { QMetaType::QString, 9 },
        }}),
        // Signal 'ready'
        QtMocHelpers::SignalData<void()>(10, 2, QMC::AccessPublic, QMetaType::Void),
        // Slot 'start'
        QtMocHelpers::SlotData<void(const QString &)>(11, 2, QMC::AccessPublic, QMetaType::Void, {{
            { QMetaType::QString, 12 },
        }}),
        // Slot 'loadNextLevel'
        QtMocHelpers::SlotData<void()>(13, 2, QMC::AccessPublic, QMetaType::Void),
        // Slot 'loadLevel'
        QtMocHelpers::SlotData<void()>(14, 2, QMC::AccessPrivate, QMetaType::Void),
    };
    QtMocHelpers::UintData qt_properties {
    };
    QtMocHelpers::UintData qt_enums {
    };
    return QtMocHelpers::metaObjectData<GameEngine, qt_meta_tag_ZN10GameEngineE_t>(QMC::MetaObjectFlag{}, qt_stringData,
            qt_methods, qt_properties, qt_enums);
}
Q_CONSTINIT const QMetaObject GameEngine::staticMetaObject = { {
    QMetaObject::SuperData::link<QObject::staticMetaObject>(),
    qt_staticMetaObjectStaticContent<qt_meta_tag_ZN10GameEngineE_t>.stringdata,
    qt_staticMetaObjectStaticContent<qt_meta_tag_ZN10GameEngineE_t>.data,
    qt_static_metacall,
    nullptr,
    qt_staticMetaObjectRelocatingContent<qt_meta_tag_ZN10GameEngineE_t>.metaTypes,
    nullptr
} };

void GameEngine::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
{
    auto *_t = static_cast<GameEngine *>(_o);
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: _t->loadingNewGame(); break;
        case 1: _t->newLine((*reinterpret_cast<std::add_pointer_t<QString>>(_a[1])),(*reinterpret_cast<std::add_pointer_t<int>>(_a[2]))); break;
        case 2: _t->newGift((*reinterpret_cast<std::add_pointer_t<QString>>(_a[1])),(*reinterpret_cast<std::add_pointer_t<int>>(_a[2])),(*reinterpret_cast<std::add_pointer_t<QString>>(_a[3]))); break;
        case 3: _t->ready(); break;
        case 4: _t->start((*reinterpret_cast<std::add_pointer_t<QString>>(_a[1]))); break;
        case 5: _t->loadNextLevel(); break;
        case 6: _t->loadLevel(); break;
        default: ;
        }
    }
    if (_c == QMetaObject::IndexOfMethod) {
        if (QtMocHelpers::indexOfMethod<void (GameEngine::*)()>(_a, &GameEngine::loadingNewGame, 0))
            return;
        if (QtMocHelpers::indexOfMethod<void (GameEngine::*)(const QString & , int )>(_a, &GameEngine::newLine, 1))
            return;
        if (QtMocHelpers::indexOfMethod<void (GameEngine::*)(const QString & , int , const QString & )>(_a, &GameEngine::newGift, 2))
            return;
        if (QtMocHelpers::indexOfMethod<void (GameEngine::*)()>(_a, &GameEngine::ready, 3))
            return;
    }
}

const QMetaObject *GameEngine::metaObject() const
{
    return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
}

void *GameEngine::qt_metacast(const char *_clname)
{
    if (!_clname) return nullptr;
    if (!strcmp(_clname, qt_staticMetaObjectStaticContent<qt_meta_tag_ZN10GameEngineE_t>.strings))
        return static_cast<void*>(this);
    return QObject::qt_metacast(_clname);
}

int GameEngine::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QObject::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        if (_id < 7)
            qt_static_metacall(this, _c, _id, _a);
        _id -= 7;
    }
    if (_c == QMetaObject::RegisterMethodArgumentMetaType) {
        if (_id < 7)
            *reinterpret_cast<QMetaType *>(_a[0]) = QMetaType();
        _id -= 7;
    }
    return _id;
}

// SIGNAL 0
void GameEngine::loadingNewGame()
{
    QMetaObject::activate(this, &staticMetaObject, 0, nullptr);
}

// SIGNAL 1
void GameEngine::newLine(const QString & _t1, int _t2)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 1, nullptr, _t1, _t2);
}

// SIGNAL 2
void GameEngine::newGift(const QString & _t1, int _t2, const QString & _t3)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 2, nullptr, _t1, _t2, _t3);
}

// SIGNAL 3
void GameEngine::ready()
{
    QMetaObject::activate(this, &staticMetaObject, 3, nullptr);
}
QT_WARNING_POP
